3D Digital Visualization Courses
VIZ1100 Architectural Visualization
3 Credits
Provides a foundation in the graphic language used to represent interior spaces by using drafting techniques and the proper use of drafting materials and tools. Introduces AutoCAD as a drafting tool. Topics include floor plans, reflected ceiling plans, elevations, sections, perspectives, standard symbols, scale and line weight.
VIZ1101 Photoshop and Digital Graphics I
3 Credits
In Photoshop and Digital Graphics I, students explore the role of designing visual graphics. With the introduction of Adobe Photoshop, digital concepts, processes, and creativity, the course focus is to create original graphics for promotion and marketing materials.
VIZ1102 Illustrator and Digital Graphics II
3 Credits
A continuation from Photoshop and Digital Graphic I. In this course, students will explore Photoshop and image manipulation techniques. We will introduce Adobe Illustrator for the use of print, and web services, original graphics for artboards, and marketing materials.
Prerequisite: VIZ1101
VIZ1110 Sketching and Color Composition
3 Credits
Introduces the development of basic freehand sketches. This course emphasizes quick sketch techniques and rapid 3-d visualization. Students learn a variety of drawing media, rendering techniques and color theory and fundamentals for visually communicating design concepts.
VIZ1111 Graphic Design Principles I
3 Credits
Introduces two-dimensional design and color theory and their relational aspects. This course explores the elements and principles of design, color, and light in the creative process. Students learn about the design process, from concept to completion, and explore the fundamentals of Adobe Illustrator.
VIZ1120 Conceptual Design
3 Credits
Introduces the principles and elements of design. This course emphasizes conceptual analysis and problem solution in two- and three-dimensional design. Students examine the psychological and cultural impact of form, space, and volume in making appropriate design decisions.
VIZ1121 3D Design and Modeling
3 Credits
Introduces the principles and applications of design as it relates to the synthesis of three-dimensional form, space, light, shadow, relief, and motion. The relationship of material and form and its application to packaging are explored. Subjects range from man-made geometric forms to architecture and nature.
Prerequisite: VIZ1110
VIZ1150 CAD I
3 Credits
Students learn to use advanced CAD skills to create and edit plans, elevations, and section views of designs for use in design studies and presentations. Students also learn 3D modeling, presentation styles, drawing organization, and other techniques used in professional practice.
Prerequisite: VIZ1100
VIZ2200 CAD II
3 Credits
Instructs students in the use of Advanced 3D modeling and rendering tools to create, manipulate, and render three dimensional views of interior spaces. Students master modeling, materials, and lighting to develop striking renderings of their design solutions.
Prerequisite: VIZ1150
VIZ2201 Graphic Design Principles II
3 Credits
Integrates the skills acquired in Graphic Design Principles I. Incorporates typography and graphics to create effective communication design from concept through completion. The course utilizes industry standard software.
Prerequisite: VIZ1111
VIZ2260 Architectural Construction and Methods I
3 Credits
Studies the relationship between Interior Design and Architectural systems. Topics include construction methods and materials. This course covers foundation, floor and wall systems; construction techniques and building materials; and elements of site analysis, regulatory factors, and zoning ordinances.
Prerequisite: VIZ1150
VIZ2290 Lighting
3 Credits
Introduces the student to the basic principles of lighting design. This will include technical, sustainable, and creative aspects of producing reflected ceiling plans and integrating light into the fabric of architecture. This course also covers the design and model making process of light fixtures.
Prerequisite: VIZ1150
VIZ3320 Graphic Design Principles III and Game Development
3 Credits
Integrates the skills acquired in the foundation courses and conceptual abilities developed in Graphic Design Principles II. Emphasis is on developing design thinking and building visual problem-solving skills. Students are introduced to Motion Graphics and Game Design Graphics.
Prerequisite: VIZ2201
VIZ3350 Architectural Construction and Methods II
3 Credits
Builds on the concepts presented in Architectural Construction and Methods I. Students are introduced to the various components and systems used in the construction and assembly of buildings. Types, differences, and features of interior environmental systems as well as traffic circulation systems are discussed.
Prerequisite: VIZ2260
VIZ3360 Packaging Design I
3 Credits
Incorporates the history, purpose, types, materials, environmental considerations, symbols, labels, and security measures of packaging. Students study packaging as a new-product development process, explore graphic design for marketing options, and produce models with industry standard specifications sheets.
Prerequisite: VIZ2201
VIZ3370 CAD III: Working Drawings
3 Credits
Teaches students to create industry standard construction drawings used by the trade to build and renovate spaces. Symbols, graphic notations, sections, details, and schedules are taught to be used in the proper representation of their designs as legal documents for construction.
Prerequisite: VIZ3350
VIZ3380 Furniture Design
3 Credits
Covers basic principles and techniques of designing furniture implementing creativity, functionality, materials, and construction documents. Focuses on the understanding of the design processes, as well as manufacturing techniques of furniture making and human factors for responsible design. Through a series of design projects the student will learn to use sketching and technical drawing skills, model making, and 3D prototyping.
Prerequisite: VIZ3350
VIZ4470 Special Topics
3 Credits
This course is a prerequisite to the capstone project which provides instruction in individual design program development. Students research, develop and analyze data specific to their selected area of study. The approved program developed in this course will be used as the basis of design for continuation of the project in VIZ4460 Capstone project.
Prerequisite: VIZ3320
VIZ4401 Animation Foundations
3 Credits
Explores the foundation of animation, including the basic concepts of animation and what makes things move. This course covers X, Y, and Z planes; keyframes; animation paths; hierarchies; pivots and rotation; and the importance of timing.
Prerequisite: VIZ3320
VIZ4410 Career Management
3 Credits
Explores job requirements, avenues for career development opportunities, and strategies for successful career management. This course covers resume writing, interviewing, professional organizations and the importance of professionalism in the Interior Design industry. Students prepare documents needed to pursue job opportunities in interior design including a professional design portfolio.
Prerequisite: VIZ3370
VIZ4420 Game Design
3 Credits
Introduces the theory and practice of game creation and design for interactive home entertainment, arcade games, education, and multiplayer online environments. Students study the history, genres, technology, organization, psychology, and story of games. Students will then gain mastery over the Unity 3D engine.
Prerequisite: VIZ2201
VIZ4460 Capstone Project
3 Credits
Continues the research and design of the design project based upon the project type approved in VIZ4470 Special Topics. Students apply all the skills and knowledge developed throughout their course of study in 3D Digital Visualization with the help of a faculty mentor. This course is taken in a student’s senior year.
Prerequisite: VIZ4470
VIZ4483 Internship
3 Credits
Provides a field-based internship experience where students acquire career/professional skills within the design industry under the direction of a mentor, who provides necessary guidance/direction to meet job requirements. Student interns meet/communicate weekly with a faculty instructor to assess/evaluate their programs. Prerequisite: Departmental permission
Prerequisite: Department permission